This page catalogs my writings on a variety of topics related to my PhD studies, teaching, and related interests. Primary topics include data science, simulation, visualization, and innovation / entrepreneurship / product development.
Posts
What is version control, why should you care, and how do you use GIT to do it... An introduction to this foundational Software Carpentry skill.
Mar 2, 2022
Provides an overview of the state of real-time 3D graphics, including trends, opportunities, and tools, along with details on Epic's MegaGrant program.
Jul 24, 2021
Early access fun with the MetaHuman Creator, a free-to-use web-based tool for creating high-fidelity digital humans, by Epic Games.
Jun 27, 2021
Slides from my presentation as a finalist candidate for Design and Innovation Director in the College of Engineering at Auburn University.
Jun 23, 2021
Highlights from my Spring course in product innovation and prototyping, including lectures on finance, marketing, IP / business law, and industrial design.
May 5, 2021
What is R Markdown, how will it help you to create and publish reproducible research, and how do you get started...
Dec 8, 2020
Interpreting user sentiment in Animal Crossing: New Horizons user reviews with tidyverse / tidymodels methods. INSY 7130 Semester Project, Fall 2020.
Dec 7, 2020
A collection of links describing tools and methods that support nb-based research and publishing workflows with good software engineering practices.
Nov 19, 2020
A presentation given to the Data Science Society of Auburn, a mix of undergraduate and graduate students interested in the field.
Nov 16, 2020
Eighty slides summarizing innovation, product development, and entrepreneurship related topics from my first semester as instructor of record.
Nov 13, 2020
Notes about using fastpages to build a blog from my Jupyter Notebooks and Markdown documents.
Nov 6, 2020